The AI Revolution Already Took Place
The most interesting thing about modernity is the degree to which it depends, for its basic functioning, on generating a constant sense of novelty.
On such novelty depends not only such trifles as human life and livelihood, but also "the economy," "politics," and, perhaps most importantly of all, the ever-growing Internet-conspiracist-Take-Worker sector of the global economy.
To easily grasp what defines "modernity," I often point out to students that in Latin, as in most ancient languages, the term "new" normally has negative connotations--and can be otherwise translated as "strange" "rash" and even "revolutionary." In itself, this is far closer to a sort of human baseline response to novelty as such. Most ancient societies realized that "new things" were almost by definition disruptive things, things that created complications for the social networks and institutions they valued so highly and thus hardship and suffering and conflict. Families and institutions and Empires alike run on the old, and are thus largely and inevitably run by the old--especially in Rome, but increasingly in America as well. And as the recent disgusting wall-to-wall press coverage of the anniversary of overturning Roe v Wade reminds us, for institutions and established powers of all kinds, new things, and new people, always cause problems.
Merely saying that contemporary societies are the opposite of this, and regard novelty and the new as positive, though, is insufficient and somewhat deceptive. Certainly, modernity features any number of "progressive" narratives and theories and philosophies and theologies whereby what is new is always and by definition good, no matter what. Many popular works of progressive narrative and theory are, in fact, nearly comical in the degree of religious and moral fervor which they openly show and glory in the enormous conflict, social and familial disruption, and even violence that result from a given new trend, while still dogmatically insisting on that trend's goodness and the absolute moral necessity of embracing it and encouraging it and never questioning it at all. Yet even here, it would be easy to misunderstand the actual content and basis of the belief.
To understand the history of the last few hundred years, one has to understand, first and foremost, that the negativity and conflict generated by modernity and modern trends is, in practically every case, not the result of "anti-modern" or "reactionary" or even "conservative" forces, but merely the inseparable twin and means of modernity itself. It is not, as one might expect, consistently and inevitably the progressive forces that advocate for novelty and portray it in positive terms, and the anti-progressive forces that portray it in negative terms. Rather, in almost every case, the novelty and its reaction are simultaneous and inseparable.
To give an obvious example, science-fiction taken as a whole is without a doubt a "progressive" and "modern" genre, yet the bread-and-butter of science fiction since its first days has been horror stories about technology and its negative consequences, demons and mad clones and evil androids and nuclear apocalypse and genetic engineering and Morlocks and erasing your family from the timeline. Frankenstein is the first modern science fiction novel precisely because it is nearly the first work of art to make extensive use of the terminology and concepts of modern science for primarily aesthetic purposes: and the aesthetic purposes to which it puts science are silence, distance, isolation, fear, and incalculable moral horror.
Dystopia is not an opposite narrative mode to utopia, composed by different authors for contrary purposes. Nor is science horror opposite to science excitement. The Twilight Zone and Flash Gordon, Isaac Asimov and Ray Bradbury, Ray Bradbury and Ray Bradbury, George Orwell and L. Ron Hubbard, Gene Wolfe and Gene Wolfe, Star Trek and Black Mirror...all accept the radically new in science and technology as powerful and inevitable and beyond any rational control or regulation; all use this assumed reality both for aesthetic strangeness and horror and for aesthetic excitement and novelty and positivity. The same society, the same genre, even the same people produce both modes.
And in just the same way, a conspiracist or alarmist narrative about how a new technology or social trend will destroy the world is not, in practice, the opposite of a progressive or "pro-science" narrative about how a technology or social trend is "cool," must be embraced at all costs, and/or will save us all. The two are in most cases sponsored and paid for by the same outlets, consumed by the same people, even at times created by the same people.
Again, there is a sense in which all this, both negative and positive modes of conceptualizing novelty, are distinctively modern, but also a sense in which this is simply a universal human reaction to the truly and radically new, which always offers powers and possibilities and experiences and threats we have no prior experience with and so do not understand and so are not morally and intellectually equipped to handle, and so always to some extent moves us into an aesthetic space of excitement and horror and distance and alienation and strangeness.
This is not in itself what makes modernity modern. What makes modernity modern is that both the "goodness" or "positivity" assigned to new things, and the "badness" or "negativity" assigned to new things, do not follow the typical senses of those words, which in most human languages and contexts emerge from morality and/or human comfort and prosperity and aesthetic preference. What defines modernity, rather, is precisely the sense underlying both that these novelties have truly and permanentlyand almost definitionally eluded the grasp of any human understanding or reason.
Hence, the concepts of goodness and badness applicable to these novelties end up representing something much closer to a metaphysical or definitional claim. What is new is good not in the sense in which, say, food or drink or shelter are good, or Star Trek Generations is good, but more in the sense in which a metaphysical principle or a law of physics or an ancient Mesopotamian god is good. Likewise, what is new is bad not in the sense in which, say, being mean to your sister is bad, or Marvel Avengers Infinity War Endgame is bad, but more in the sense in which a metaphysical principle may be bad in its implications for your own life, or a law of physics may cause you to fall unexpectedly off a cliff, or an ancient Mesopotamian god may wipe out your city and your family in an excess of spleen. Or, in other words, and in both cases, because it is fundamental, because it is inevitable, and/or because it is powerful.
At the heart of modernity, then, is a kind of worship of inevitability and power as such, derived ultimately from a sort of immanentization into history of a metaphysical divinity transcending human reason and morality and identified with novelties good and bad.
Here, though, is the problem with the worship of novelty, power, and/or inevitability as such. Metaphysical principles and laws of nature and even Mesopotamian deities are things that, by their nature, tend to be transcendent, not just temporarily but permanently beyond our reach and comprehension. Novelty, power, and inevitability, on the other hand, are things that can inhere in anything and everything, and things that by their inmost nature do not have much of a shelf-life. Something is divine forever; it can only be novel for a few minutes or a few days or perhaps a few years at best.
Most new things are only new in one respect, and then not new for very long; most inevitable things are not really inevitable at all, only very probable, and in constant danger of becoming un-inevitable; powerful things are only powerful from one angle and in one context and to some limited degree. As aesthetic effects, all suffer enormously from the basic hedonic treadmill effect. Maintaining a sense of novelty or power or inevitability at the center of a personality or a culture, then, requires an enormous and constant expenditure of time and attention and resources to find these qualities, demonstrate them, and finally give up on the current entity and start the process all over again.
And then, of course, even then most of the time finding actual genuine novelty power or inevitability is too hard, and in practice people simply settle for the aesthetic effects that suggest it.